How should games battle in space?

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Joined: 2002.04
Post: #15
If you were to figure out how to balance out the gravitational pull so that it is not strong enough to be disturbing but big enough to have an impact, it would be really cool. Of course such a delicate balance would be rather hard to find... good luck Grin
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Messages In This Thread
How should games battle in space? - aarku - May 9, 2002, 06:11 PM
How should games battle in space? - Baldock - May 9, 2002, 08:06 PM
How should games battle in space? - Josh - May 10, 2002, 06:00 AM
How should games battle in space? - Jeff Binder - May 10, 2002, 08:35 AM
How should games battle in space? - hokan - May 10, 2002, 03:17 PM
How should games battle in space? - DaFalcon - May 10, 2002, 04:03 PM
How should games battle in space? - aarku - May 10, 2002, 04:35 PM
How should games battle in space? - aarku - May 10, 2002, 04:41 PM
How should games battle in space? - aarku - May 10, 2002, 04:48 PM
How should games battle in space? - DaFalcon - May 10, 2002, 05:00 PM
How should games battle in space? - Cookie - May 10, 2002, 09:05 PM
How should games battle in space? - Josh - May 11, 2002, 03:22 PM
How should games battle in space? - Cookie - May 11, 2002, 08:53 PM
How should games battle in space? - Josh - May 12, 2002 11:59 AM
How should games battle in space? - Jeff Binder - May 12, 2002, 12:14 PM
How should games battle in space? - hokan - May 12, 2002, 03:41 PM
How should games battle in space? - aarku - May 13, 2002, 01:23 PM
How should games battle in space? - aarku - May 14, 2002, 06:02 PM
How should games battle in space? - aarku - May 14, 2002, 06:06 PM
How should games battle in space? - Jeff Binder - May 14, 2002, 07:38 PM
How should games battle in space? - Baldock - May 14, 2002, 11:03 PM
How should games battle in space? - hokan - May 15, 2002, 11:56 AM
How should games battle in space? - hokan - May 16, 2002, 06:16 PM
How should games battle in space? - David - May 16, 2002, 06:26 PM
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