How should games battle in space?
Quote:Originally posted by Camacho
This may sound stupid, but when I was thinking of a 2d game and the screen showing a planet and ship, something came to mind. Would you represent the planet with a sprite the size of the ship, like EV or Spaceward Ho??
Or would you change the scale?
Right now you can load up any picture you want as "scenery". So the size is up to the person making the scenario, but I've been making everything fairly small in relation to the ships. The reason is basically speed. (memory to a lesser extent) Right now the game uses software rendering meaning that size matters a lot... it gets pretty weird when the framerate jumps from a smooth 120 fps to 15 when you get near a big planet. I really want large planets... but I don't know how to feasibly do it.
|Messages In This Thread|
How should games battle in space? - Jeff Binder - May 10, 2002, 08:35 AM
How should games battle in space? - Jeff Binder - May 12, 2002, 12:14 PM
How should games battle in space? - aarku - May 13, 2002 01:23 PM
How should games battle in space? - Jeff Binder - May 14, 2002, 07:38 PM
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