How should games battle in space?
Right now the game has inertialess turning like most space games I've played have. Would it be better to have turning with inertia... so when you thrust counter-clockwise you continue spinning until you thrust clockwise? Obviously this is more realistic, and it's easy enough to implement for player and computer... but any thoughts on playability?
|Messages In This Thread|
How should games battle in space? - Jeff Binder - May 10, 2002, 08:35 AM
How should games battle in space? - Jeff Binder - May 12, 2002, 12:14 PM
How should games battle in space? - aarku - May 14, 2002 06:06 PM
How should games battle in space? - Jeff Binder - May 14, 2002, 07:38 PM
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