Render to texture failing
Having a quick look through your code I believe you can't create a Non-Power-Of-Two textures on the iPhone. Try putting a glGetError() after your glTexImage2D() to test if it fails.
There might be other errors but hopefully that will give you a head start.
There might be other errors but hopefully that will give you a head start.
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| Messages In This Thread |
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Render to texture failing - headkaze - Aug 31, 2010, 09:58 PM
RE: Render to texture failing - headkaze - Aug 31, 2010, 11:58 PM
RE: Render to texture failing - mariocaprino - Sep 1, 2010 12:23 AM
RE: Render to texture failing - headkaze - Sep 1, 2010, 12:32 AM
RE: Render to texture failing - arekkusu - Sep 1, 2010, 01:15 AM
RE: Render to texture failing - headkaze - Sep 1, 2010, 01:44 AM
RE: Render to texture failing - arekkusu - Sep 1, 2010, 08:23 PM
RE: Render to texture failing - headkaze - Sep 1, 2010, 09:47 PM
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