Render to texture failing
I replied to my own post which seems to add to the previous post with a HR between them.
What I wanted to do was switch my game from rendering to the screen to a texture (for a transition) then back again.
I've already figured it out, I just had to add the glFramebufferRenderbufferOES call instead of just binding it otherwise the depth buffer does not work.
|Messages In This Thread|
RE: Render to texture failing - headkaze - Sep 1, 2010 09:47 PM
Possibly Related Threads...
|iPad,render to texture, low framerate||ldynasa||0||2,170||
Nov 13, 2010 12:34 AM
Last Post: ldynasa
|GameKit bluetooth failing on iPad?||Cirdan||0||3,173||
Sep 3, 2010 01:20 AM
Last Post: Cirdan
|Performance problems with render to texture method||mbw234||6||4,301||
Jun 25, 2010 01:47 AM
Last Post: Jamie W
Feb 24, 2010 08:49 PM
Last Post: Sumaleth
|OpenAL alGenSources failing||captainfreedom||1||3,073||
May 26, 2009 07:45 AM
Last Post: captainfreedom