Render to texture failing
I replied to my own post which seems to add to the previous post with a HR between them.
What I wanted to do was switch my game from rendering to the screen to a texture (for a transition) then back again.
I've already figured it out, I just had to add the glFramebufferRenderbufferOES call instead of just binding it otherwise the depth buffer does not work.
|Messages In This Thread|
RE: Render to texture failing - headkaze - Sep 1, 2010 09:47 PM
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