OpenGL orientation on iPad
(Nov 8, 2010 10:19 AM)Fred9000 Wrote: glTranslatef(0.0f, 0.0f, 0.0f);
glRotatef(0.0f, 0.0f, 0.0f, 1.0f);
These two statements have no effect. In general, though, you seem to be on the right track; altering your transformation and layout to match the desired orientation is the normal way to do this for an OpenGL application.
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RE: OpenGL orientation on iPad - ThemsAllTook - Nov 8, 2010 12:25 PM
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