rolling dice implementation

Member
Posts: 162
Joined: 2010.10
Post: #3
thanks for hints, it, seems that Chipmunk Physics is a 2d physic engine...could be enough?
i have found http://bulletphysics.com/Bullet/BulletFull/ for 3d
i try to study something, i have never used a physic library
any tuts?
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Messages In This Thread
rolling dice implementation - sefiroths - Nov 10, 2010, 06:13 AM
RE: rolling dice implementation - Nobody - Nov 10, 2010, 07:47 PM
RE: rolling dice implementation - sefiroths - Nov 11, 2010 01:17 AM
RE: rolling dice implementation - Skorche - Nov 11, 2010, 07:42 AM
RE: rolling dice implementation - Nobody - Nov 11, 2010, 09:35 AM
RE: rolling dice implementation - skyhawk - Nov 11, 2010, 10:18 AM
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