Why is my iPad game so slow?
(Nov 17, 2010 07:09 AM)Sumaleth Wrote: I couldn't even get a simple ambient+diffuse+specular shader to run at 30fps at the Retina resolution, even with all the optimizations I could think of. So I set contentScaleFactor to 1.0f and moved on. But Citadel shows it can easily do that, plus more.
Their demo is mostly lightmapping which is as cheap as it gets.
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