Texture in OpenGL ES 2 looks pixelated

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Posts: 25
Joined: 2011.08
Post: #1
I'm trying to translate a view based app to OpenGL, and my images look pixelated:

Screenshot

I suspect it is because I need to add retina support or something, I tried adding [self setContentScaleFactor:2] in my GLView, but it doesn't work, it just makes the screen purple.
Also I set the min and mag filter to linear.

I'm sure it's just something stupid that I'm missing... The texture's dimensions are powers of two...

Can someone help? Thanks!!
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Texture in OpenGL ES 2 looks pixelated - vunterslaush - Aug 26, 2011 06:01 AM
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