Texture in OpenGL ES 2 looks pixelated

Luminary
Posts: 5,125
Joined: 2002.04
Post: #11
ONE, ONE_MINUS_SRC_ALPHA is a premultiplied blend, but your vertex colors are not premultiplied.

Code:
colorVarying = vec4(color.rgb * color.a, color.a);
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RE: Texture in OpenGL ES 2 looks pixelated - OneSadCookie - Aug 30, 2011 09:22 AM
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