Texture in OpenGL ES 2 looks pixelated
(Aug 30, 2011 09:22 AM)OneSadCookie Wrote: ONE, ONE_MINUS_SRC_ALPHA is a premultiplied blend, but your vertex colors are not premultiplied.
Code:
colorVarying = vec4(color.rgb * color.a, color.a);
I added that at the vertex shader and it worked! Thanks!
Just so that I'll understand- Is that ok? When I'm loading the textures I'm premultiplying the alpha, so in order to make everything work that line that you wrote is the standard thing to do? Or I'm doing something wrong and I should change it?
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