Texture in OpenGL ES 2 looks pixelated
Yep, that's it!
(Aug 30, 2011 04:39 PM)vunterslaush Wrote: EDIT:
Another question- I noticed that in the template it binds the render buffer every frame, and in the example that I've used so far that wasn't the case. Why is that, and what is the best way to do it?
Presumably that's just defensive programming on the template's part, in case another part of the program binds a different renderbuffer. If you're not changing the renderbuffer anywhere, it should be safe to only bind it once, I think.
|Messages In This Thread|
RE: Texture in OpenGL ES 2 looks pixelated - ThemsAllTook - Aug 30, 2011 06:41 PM
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