2D engine done. Advice on optimisation, please?

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Posts: 166
Joined: 2009.04
Post: #6
kendric Wrote:I am curious. What did you do with drawElements vs drawTriangles and how much did it help? I also have a big waste with my glcolors array. it has to be 2x the size of the vertex array and 90% of the time its all 1s, but you need it for that other 10% Also I am now curious what my render rate is compared to you guys. At some point i will have to do a test. I have about 50 things on screen at hectic times if not more, each thing being 2 triangles. I can hold 60 fps during a lot of the time on a 2nd gen ipod. This is with game logic though which uses a good chunk of cpu. I can do a render test at some point.

I am using unsigned int for my color values within the array.
There is no really way around it if you want to have multiple colors/effects for each quad while keeping them all rendered with a single batch.
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2D engine done. Advice on optimisation, please? - warmi - Jul 24, 2009 01:14 PM
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