2D engine done. Advice on optimisation, please?
warmi Wrote:I am using unsigned int for my color values within the array.
There is no really way around it if you want to have multiple colors/effects for each quad while keeping them all rendered with a single batch.
Having just checked, the size of a float is 4, as is an unsigned int. Is there really any benefit?
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2D engine done. Advice on optimisation, please? - Madrayken - Jul 24, 2009 02:22 PM
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