2D engine done. Advice on optimisation, please?

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Post: #11
warmi Wrote:On the other hand, for my 2d module I let users specify texture coordinates using integer coordinates...

I do the same, but convert to floating point before OpenGL ES gets a hold of them. I hack at the texture matrix for effects and it's just easier to not have to deal with an extra transform at draw time.
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2D engine done. Advice on optimisation, please? - Frank C. - Jul 24, 2009 08:51 PM
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