2D engine done. Advice on optimisation, please?
Madrayken Wrote:Thanks for that snippet - very generous of you.
Annoyingly, as far as I can see I'm doing everything 'right'. I'm having issues getting the openGL performance tool to work at the moment, which makes life harder (but that's another thread entirely).
I think there's something fundamental which I'm missing somewhere. Something to do with the format of my texture atlas, or the way I've used the EAGLview as the basis of my engine, or... something. Just not seeing it yet.
Don't bother with OpenGL Perf tool .... just run it with Instruments/ CPU sample - it will tell you what is your CPU doing which is what you want to rule out first before you attempt to optimize OpenGL related parts.
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