CrashLanding rewrite with c++ engine - x2d

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Posts: 93
Joined: 2008.11
Post: #1
Hi guys!

I'm coding a game engine called x2d (x2d.7bit.co) and as we all know the best way to write an engine is write a game.
I decided to rewrite Apple's CrashLanding and share the demo: https://github.com/godexsoft/x2d/tree/master/demo

Please take a look at the code/configs and let me know if you find the engine easy to use? is the code readable and self-speaking? how good is the configuration system in your opinion?

Thanks!
Alex

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Member
Posts: 93
Joined: 2008.11
Post: #2
bump?

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