Phasing Flee (retro platformer)
Hi, I just scrapped up first gameplay video of my first iOS game, yay 
So here it is, it's a retro platformer with pixel art graphics. It revolves around a robot named Flee that has short range teleportation abilities who tries to escape a junkyard it has been disposed to.
You can teleport only exactly 96 pixels ahead of you. You can use your teleportation for making extra long jumps, going past obstacles or even killing enemies by teleporting inside of them.
It's still work in progress, there will be more environments, levels and enemies soon.

So here it is, it's a retro platformer with pixel art graphics. It revolves around a robot named Flee that has short range teleportation abilities who tries to escape a junkyard it has been disposed to.
You can teleport only exactly 96 pixels ahead of you. You can use your teleportation for making extra long jumps, going past obstacles or even killing enemies by teleporting inside of them.
It's still work in progress, there will be more environments, levels and enemies soon.
Cool concept
I guess you're a fan of League of Evil? 
Oh, and welcome to the forum!
I guess you're a fan of League of Evil? 
Oh, and welcome to the forum!
Mark Bishop
(Jul 7, 2012 06:39 AM)sealfin Wrote: Cool conceptI guess you're a fan of League of Evil?
Well I won't lie, it has been a great inspiration and game even borrows code for controls from it. However I believe that game will leave a different impression from LOE once it's finished (I'm redesiging levels now), i try to make it more adventure-like (bit of exploring, collecting stuff etc.) and less hardcore pixel perfect platformer jumping puzzle game.
The game is going through constant gameplay changes I'll just have to see what works best.
Nifty. Looks nice.
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