Game Engines for Mac

Nibbie
Posts: 2
Joined: 2009.07
Post: #1
What current engines support the Mac platform?
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⌘-R in Chief
Posts: 1,261
Joined: 2002.05
Post: #2
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Nibbie
Posts: 2
Joined: 2009.07
Post: #3
Hmm thanks, never heard about google Wink
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⌘-R in Chief
Posts: 1,261
Joined: 2002.05
Post: #4
Well it was kind of a silly question. Smile There's probably two dozen. Look around on these forums and you'll find several mentioned.
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Member
Posts: 27
Joined: 2009.07
Post: #5
It's not free, but it is well-priced for indie developers.

http://www.garagegames.com <-- Various editions of the Torque Game Engine. Ranging from $150 - $400 for Indie licenses. I just spent $850 on my Pro license pre-order of their most recent engine. Beautiful suite of tools and a large amount of support from the staff. GarageGames is a great company for indie developers to get in bed with.

http://irrlicht.sourcefoge.net <-- A decent library for C++. Wonderful tutorials, completely free and open-source, etc. Supports Mac, Windows, and Linux.

There are actually a few others, but I haven't tried too many for the Mac. I'm just now migrating to Mac development after eight years' experience developing for Windows.

Goodbye.
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Founder
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Joined: 2002.04
Post: #6

Carlos A. Camacho,
Founder
iDevGames
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Member
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Joined: 2008.08
Post: #7
There's also dim3, but thats really only for those who want to make a single-player FPS.
There's Panda3d, which I have never tried.

And the often missed, if you don't mind doing a little work, you could use a lot of middleware.

Some middleware choices:

Graphics:
•OGv1.2.6
•OGRE
•OpenSceneGraph
•Irrlicht

Physics:
•Open Dynamics Engine
•Newton
•PhysX
•Bullet
•Chipmunk (2d only, I wish it were 3d)

Audio:
•sfxLite
•OpenAL
•FMOD

Just so you know, I wrote OGv1.2.6 and I don't recomend it to anyone but myself and the experimental. And the docs are outdated (slightly). Its at http://ep-7.net/OGv1.2.6.zip docs:http://ep-7.net/OGv1.2.6 Docs/ (More for the DIY guy or one who likes to make their own effects)
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Moderator
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Joined: 2003.06
Post: #8
Oddity007 Wrote:Physics:
•Open Dynamics Engine
•Newton
•PhysX
•Chipmunk (2d only, I wish it were 3d)
I would add Bullet to that list too -- that's what I've been using lately.

Oddity007 Wrote:Audio:
•sfxLite
•OpenAL
•FMOD
Hehe, thanks for the sfxLite plug man! I have a second version in the works which adds things like ogg streaming, and better handling of audio pans, and a whole bunch of other things, like basic reverb and EQ.

Oddity007 Wrote:Just so you know, I wrote OGv1.2.6 and I don't recomend it to anyone but myself and the experimental. And the docs are outdated (slightly).
I've been watching that. Keep plugging away at it! Smile
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Member
Posts: 227
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Post: #9
How could I not plug sfxLite, it saved my entry for the "Sticky" contest!

I was actually wondering if a thread could be made for listing stuff like this. With a basic description and general market target. I'm just tossing this out there right now, but it would be pretty useful for a mac-and-iphone-oriented list of things like this.
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Moderator
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Joined: 2003.06
Post: #10
I thought there was a sticky for the third-party middleware/engine stuff at one point, but I haven't looked in a long time. If there isn't one, start a thread and I'll sticky it for you (or someone else can). It's a good idea. Links to the libraries/sites would be helpful too.
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Member
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Apprentice
Posts: 19
Joined: 2009.04
Post: #12
A lot of engines already covered. So Will just mention that there is also BlitzMax.
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