Yildiz: New 3D RTS space game

Posts: 110
Joined: 2002.04
Post: #31
Why are you posting a Win / Linux game on a Mac / IOS game dev site with out a Mac Build?

Or did I miss something?

- Mac Lead ZeniMax Online Studios
- Owner Plaid World Studios
- Resume: http://www.chrisdillman.com
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Posts: 29
Joined: 2012.11
Post: #32
Hi everyone!

It's been a while since we last was in contact with you. The absence was due to the time and effort needed for this MMORTS game, as there is only one programmer working on it. However, the absence was worth it because of the improvements that have been brought to the game.

This is a summary of the change log for the 0.13.0 verion:

-Move to java 8
-Review completely architecture around entities.
-New module system for entities is ready to be added.
-Colonies and asteroids are no longer visible by default.
-New collection API to manage nulls.
-Improvement of the build.
-Improved the connection screen to display an error message if the server is down.
-Many bugs are fixed.
-The new modular ship functionnality (possibility to customize the ship by changing its weapon, thruster, shield and so on...) is progressing well.

You can always download the game for free(from the website) to try the newest version and give your opinion about it:

Yildiz online A free MMORTS game

Cheers! Smile

Yildiz-Online Community Manager.
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