RymdResa

Apprentice
Posts: 13
Joined: 2013.09
Post: #1
RymdResa ---- DevLog

[Image: Photo_2013-08-31_14_40_43.png]

Space is big, empty and silent. Your role as a spaceship pilot is unclear. You know a few coordinates to some random locations; but this is the only information you have.You're alone, but you can communicate with other players via radio transmission, if they are at the same location in space that is.

View the teaser

Featuring
  • Thumb-stick controllers
  • Real-time communication system
  • Several different ships
  • A beautiful and restricted color-pallet
  • Randomized content
  • Awesome Pixel art
  • Poetry
  • Interactive story
  • Ambient Soundtrack
  • A relaxing time in space
  • Voice acting

RymdResa is a text-based game. Poetic and abstract.

When exploring space you will find some true wonders; like planets, asteroids, unknown spacecrafts and much more. You have to explore these objects to find resources and space-points. When exploring you may need to interact to the story.

[Image: questtype.jpg]

This picture above is a quest prototype, for the regular stories, just showing you how interaction between player and the game works. You will be able to choose between two alternatives when exploring an object. There are four possible outcomes for each quest, giving you (or taking away) space-points and resources. And the whole thing (which outcome you will get) is based on randomness
  • Space-points you will need to buy new and better (faster) ships.
  • Resources is the ships oxygen, it is food and other necessities that is needed in space. If you run out of resources you will die.

[Image: screenshotsaturday1.png]

Your main goal is to find a habitable planet for the Survivors. To find a new home you will need to find nine special objects. Follow the coordinates, they will guide you.

Besides the interactive stories there is a main story, telling you about your past, present and future. The main story is also based on randomness, voiced by Eric Reed.

[Image: screenshot2.PNG]

Do tell what you think about the game so far!

More information:
Our homepage
RymdResa on IndieDB
RymdResa on Twitter
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Sage
Posts: 1,482
Joined: 2002.09
Post: #2
Looks interesting. I like the color scheme. Do you have a release date in mind yet?

Lycka till!

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Apprentice
Posts: 13
Joined: 2013.09
Post: #3
(Sep 12, 2013 03:26 PM)Skorche Wrote:  Looks interesting. I like the color scheme. Do you have a release date in mind yet?

Lycka till!

Hello Skotche and thank you so much (tack så mycket, roligt att du gillar det du ser)! Love

We will release the iPad-version in october, and a couple of months later we will release RymdResa for WiiU, and we are also aiming for PC/Mac Smile
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Apprentice
Posts: 13
Joined: 2013.09
Post: #4
Another screenshot

[Image: screenshotsaturday3.png]
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Apprentice
Posts: 13
Joined: 2013.09
Post: #5
RymdResa got a home now! Love

Take a look:
Homepage of RymdResa

[Image: website.png]
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Apprentice
Posts: 13
Joined: 2010.04
Post: #6
Wow, this look incredible! The look and style alone make me want to download it right now. I will be keeping my eye on this!

Pat
www.patacobsmusic.com

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Pat Jacobs
www.patjacobsmusic.com
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Apprentice
Posts: 13
Joined: 2013.09
Post: #7
We're working on a new, better site for RymdResa.
Take a look:

[Image: webpage.png]
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Apprentice
Posts: 13
Joined: 2013.09
Post: #8
From the cinematics of RymdResa

[Image: rymdresa_cinematics_HD.png]

[Image: rymdresa_cinematics_HD2.png]
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Apprentice
Posts: 13
Joined: 2013.09
Post: #9
The new inventory system in RymdResa:
[Image: 2.png]
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Moderator
Posts: 384
Joined: 2002.08
Post: #10
Style is shaping up nicely - keep on going!

KB Productions, Car Care for iPhone/iPod Touch
@karlbecker_com
All too often, art is simply the loss of practicality.
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⌘-R in Chief
Posts: 1,260
Joined: 2002.05
Post: #11
Indeed. Which platforms are you targeting? What are you developing this in? (Just curious)
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Apprentice
Posts: 13
Joined: 2013.09
Post: #12
(Nov 4, 2013 09:50 AM)SethWillits Wrote:  Indeed. Which platforms are you targeting? What are you developing this in? (Just curious)

We are releasing RymdResa for ipad firstly, then we will focus on getting it out on WiiU, after that the game will be released on Pc/Mac/Linux

We are using Javascript, Ejecta and impactJS Smile

RymdResa Alpha Gameplay



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Member
Posts: 283
Joined: 2006.05
Post: #13
Looks amazing - looking forward to seeing more.
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Apprentice
Posts: 13
Joined: 2013.09
Post: #14
(Nov 25, 2013 06:03 PM)maximile Wrote:  Looks amazing - looking forward to seeing more.

Thanks!! Love

Help RymdResa win the indiedb ioty 2013 Indie of the Year :-)

Click here and vote

SmileSmileSmileSmileSmile
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Apprentice
Posts: 13
Joined: 2013.09
Post: #15
SpaceShop:
[Image: screenshot_49.png]

[Image: screenshot_48.png]

TeleportGate:
[Image: screenshot_46.png]

[Image: screenshot_47.png]

Dangerous Suns:
[Image: screenshot_50.png]

[Image: screenshot_45.png]
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