GSEvent Allocation Buildup
Hi all,
Any news re: the infamous GSEvent allocation buildup problem? It hasn't been fixed in 3.0, as far as I can tell. If my app runs for about 10 minutes, the iPhone struggles under over 10MB of useless GSEvent allocations. Memory leaks are not reported.
This problem only manifests itself when accelerometer events are enabled.
ZhayTee
Any news re: the infamous GSEvent allocation buildup problem? It hasn't been fixed in 3.0, as far as I can tell. If my app runs for about 10 minutes, the iPhone struggles under over 10MB of useless GSEvent allocations. Memory leaks are not reported.
This problem only manifests itself when accelerometer events are enabled.

ZhayTee
What is the bug report number?
I have the same problem, how do you solve it?
First step would be to file a bug with concise steps to reproduce this.

