Quartz Text showing up mirrored and rotated
It's possible that this occurs because my view controller is set up to LandscapeRight, but is there a way to mirror the text without having to redefine my game's coordinate system and physics? There is a command to rotate the text using the text matrix, but I didn't see any mirror transformations that can be applied.
Thanks!
Thanks!
You can scale it -1 ? dont know if thats the best way of doing it though, maybe im thinking of open gl
Yes, -1 will work.
CGContextSetTextMatrix(yourContext, CGAffineTransformMakeScale(1, -1));
"When you dream, there are no rules..."
thank you, I shall attempt that!
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