Quartz Text showing up mirrored and rotated
It's possible that this occurs because my view controller is set up to LandscapeRight, but is there a way to mirror the text without having to redefine my game's coordinate system and physics? There is a command to rotate the text using the text matrix, but I didn't see any mirror transformations that can be applied.
You can scale it -1 ? dont know if thats the best way of doing it though, maybe im thinking of open gl
⌘-R in Chief
Yes, -1 will work.
CGContextSetTextMatrix(yourContext, CGAffineTransformMakeScale(1, -1));
"When you dream, there are no rules..."
thank you, I shall attempt that!
Possibly Related Threads...
|XCode 3.2.3 debugger only showing assembler issue||Madrayken||7||7,652||
Jul 28, 2010 10:28 AM
Last Post: Skorche
|frame rate for a Quartz game?||aerospaceman||2||4,462||
Jun 22, 2009 10:56 AM
Last Post: longjumper
|YouTube video embedded in page not showing on iPhone||monteboyd||4||6,903||
Apr 6, 2009 02:02 AM
Last Post: monteboyd
|Quartz game design?||who_me||4||5,495||
Sep 1, 2008 07:54 PM
Last Post: who_me
|[iPhone Dev] 2D Games, OpenGL or Quartz?||jAuriya||17||17,690||
Jun 10, 2008 01:45 PM
Last Post: jAuriya