broken pipes

Posts: 306
Joined: 2009.03
Post: #1
So about once every 2-3 weeks I get a broken pipe error on compile for device. Doesn't happen on simulator. Each time its wonky. First time I changed from using an iterator to a for loop and it went away. Second time i commented out a
certain line and put it back, and it went away. This time I had to do the following:
int x=54;
[fireSound play];
The x and x++ make it go away. I comment those out and it comes back...
These are starting to drive me nuts because they take a while to figure out. Does anyone have any clues?
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