broken pipes

Member
Posts: 306
Joined: 2009.03
Post: #1
So about once every 2-3 weeks I get a broken pipe error on compile for device. Doesn't happen on simulator. Each time its wonky. First time I changed from using an iterator to a for loop and it went away. Second time i commented out a
certain line and put it back, and it went away. This time I had to do the following:
Code:
fireSound.currentTime=0;
int x=54;
[fireSound play];
x++;
The x and x++ make it go away. I comment those out and it comes back...
These are starting to drive me nuts because they take a while to figure out. Does anyone have any clues?
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  OpenAL, i am doing it wrong or is it broken on iPad simulator? AdrianM 3 4,186 Apr 23, 2010 11:18 AM
Last Post: Rasterman
  Upgraded to 10.6, XCode 3.2.1 -- OpenGL broken MonsterFerg 7 4,323 Feb 20, 2010 12:38 AM
Last Post: MonsterFerg