GLUT Textures?
I'm working on a 3D game in C (Xcode and GLUT) but I still can't get to grips with loading textures. I've one quad that needs texturing, but I can't find any OSX compatible tutorials. I tried using NeHe's texture mapping tutorial, but that makes use of glaux.h, which - I hear - is Windoze only. 
I've heard about , err, Quartz Textures? Apple's examples seem to all be in ObjC.


Can anyone help me - or point to any decent tutorials/guides - with this?

I've heard about , err, Quartz Textures? Apple's examples seem to all be in ObjC.



Can anyone help me - or point to any decent tutorials/guides - with this?
~ Bring a Pen ~
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