Feedback on our game design

Nibbie
Posts: 1
Joined: 2009.05
Post: #1
Hey, we are close to releasing our game, Radial 50, would like to know your thoughts on our game design as it applies to gameplay. You can checkout a video here, also let me know if you would be intersted in a demo release to try out, thanks!

http://radial50.com/videos/first-gamepla...t-on-vimeo

[Image: screenshot.png]
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Member
Posts: 254
Joined: 2005.10
Post: #2
A couple of small suggestions:
1. Slightly curve the arrows so it's obvious that they are clock-wise/counter-clockwise arrows. That way the user doesn't think of them as up/down arrows and get confused.
2. Allow the user to tap a location to send the paddle there. The paddle would then move the shortest direction to get to that location but could be interrupted by touching one of the arrows.
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Member
Posts: 260
Joined: 2005.05
Post: #3
A radial Breakout, right? Well, why not?

I agree with Blacktiger, the controls of this kind of game can be confusing so you need to be crystal clear. Is the up-down control really the best one?

Otherwise it looks good, nice graphics, and the gameplay seems as straight-forward and simple as a casual game should be.
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Member
Posts: 34
Joined: 2009.01
Post: #4
Looks very sharp and well polished. Good job on the demo video also. Good luck in the App Store!
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Apprentice
Posts: 19
Joined: 2009.04
Post: #5
Hmm, looks pretty neat. I also agree that it'll be best to slightly curve the arrows.
At any rate, best of luck with Radial 50.
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