[Help] - Porting a game engine to iPhone

Posts: 9
Joined: 2008.08
Post: #1
Hi all,

Lately I've been interested in porting orx, an opensource, data-driven, 2D-oriented game engine to the iPhone.

The engine being architectured around plugins, the task will merely (!) consist in porting all the I/O plugins (display, sound, etc...).

However I'm very new to the mac dev environment and I have close to no experience at all in Obj-C / iPhone dev. That's why I wanted to know if some of the community members would be interested in helping me with this task.

You can find some orx tutorials (binaries + sources included) for Mac OS X at this address.
The latest tutorial, 11_Spawner, shows pretty well the data-driven side of the engine and the very limited amount of code needed to "do things" with it.

Any feedback is welcomed!

Thanks in advance.
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