iDevGames mini-contest this weekend: "Sticky"

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Post: #1
Hello everyone,

We're organizing an #idevgames mini-contest this weekend. The theme is "sticky": if your game mechanics involve things sticking together, you're in. You can start at 5 PM local time on Friday 2009-05-22, and should post a final game build by midnight local time on Tuesday morning 2009-05-26. These times will not be strictly enforced, but you should try to stay within that range to keep with the spirit of the contest. Post here or come to #idevgames on irc.freenode.net for discussion.

EDIT: It's been pointed out that this occurs on Memorial Day weekend, so the end time has been extended by a day.
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Moderator
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Post: #2
You guys already know this, but as usual, I'm in.

My web site - Games, music, Python stuff
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Luminary
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Post: #3
list of sticky things (some not-so-safe-for-work):
http://www.boards.ie/vbulletin/showthread.php?t=253488
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Member
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Post: #4
Sounds like fun. I'll probably be in, if I can think of a good idea.
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Member
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Post: #5
Love that theme. My new base code library is approaching being usable, so it might be a good opportunity to try it in anger ( Mad ) if I can think of an idea. At least this contest lines up with a time period when I'm not working for a change. Smile
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Sage
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Post: #6
Dang, that will be Memorial day weekend. Visiting family and all.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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Member
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Post: #7
backslash Wrote:Love that theme. My new base code library is approaching being usable, so it might be a good opportunity to try it in anger ( Mad ) if I can think of an idea. Smile

Similar to here, Oev0 is done, Opv1 is a fourth done but hardly needed, the core of Om.a is useable, Osv1-3 is far off but there is always C. I'm holding off from uDG and the like until I am done with Oe.editor. But I'm hoping I can participate in the next one, mini-uDG or not.
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Post: #8
Sounds fun. Count me in.

- Lincoln Green
http://www.binkworks.com/
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Post: #9
ThemsAllTook Wrote:You can start at 5 PM local time on Friday 2009-05-23, and should post a final game build by midnight local time on Tuesday morning 2009-05-26.

Hey, it's past 5PM Friday here (but it's the 22nd, not the 23rd). Better start thinking of an idea quickly!
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Post: #10
maximile Wrote:Hey, it's past 5PM Friday here (but it's the 22nd, not the 23rd).

Oh shoot, wrong start date. Corrected!
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Post: #11
maximile Wrote:Better start thinking of an idea quickly!

Yeah - I'm already stuck! LOL
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DoG
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Post: #12
I threw together a quick prototype this afternoon, the goal is to tip the tower, eventually crushing your enemy with it.
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Post: #13
Looks cool DoG!
Alex
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Apprentice
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Post: #14
I thought it might be fun to have some prizes of some kind, so I'll be putting up a free license key to Mega BrickBash 3000 as a prize to whoever wins the contest. Alex said he'd be willing to put up a poll so we can vote for a winner.

So yeah.... free arcade game for the winner! Yay!! Smile
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Post: #15
My game is in progress, and Maximile has been kind enough to do modeling work for me, so 90% of the awesomeness of this screenshot is cause of his modeling work:

http://kortham.net/temp/StickyGame.png

http://kortham.net/temp/StickyBoxes.png

Basically, it's a trading game, and stuff sticks to you.

Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
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