iDevGames mini-contest this weekend: "Sticky"
Hello everyone,
We're organizing an #idevgames mini-contest this weekend. The theme is "sticky": if your game mechanics involve things sticking together, you're in. You can start at 5 PM local time on Friday 2009-05-22, and should post a final game build by midnight local time on Tuesday morning 2009-05-26. These times will not be strictly enforced, but you should try to stay within that range to keep with the spirit of the contest. Post here or come to #idevgames on irc.freenode.net for discussion.
EDIT: It's been pointed out that this occurs on Memorial Day weekend, so the end time has been extended by a day.
We're organizing an #idevgames mini-contest this weekend. The theme is "sticky": if your game mechanics involve things sticking together, you're in. You can start at 5 PM local time on Friday 2009-05-22, and should post a final game build by midnight local time on Tuesday morning 2009-05-26. These times will not be strictly enforced, but you should try to stay within that range to keep with the spirit of the contest. Post here or come to #idevgames on irc.freenode.net for discussion.
EDIT: It's been pointed out that this occurs on Memorial Day weekend, so the end time has been extended by a day.
list of sticky things (some not-so-safe-for-work):
http://www.boards.ie/vbulletin/showthread.php?t=253488
http://www.boards.ie/vbulletin/showthread.php?t=253488
Sounds like fun. I'll probably be in, if I can think of a good idea.
Love that theme. My new base code library is approaching being usable, so it might be a good opportunity to try it in anger (
) if I can think of an idea. At least this contest lines up with a time period when I'm not working for a change.
) if I can think of an idea. At least this contest lines up with a time period when I'm not working for a change.
Dang, that will be Memorial day weekend. Visiting family and all.
Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
backslash Wrote:Love that theme. My new base code library is approaching being usable, so it might be a good opportunity to try it in anger () if I can think of an idea.
Similar to here, Oev0 is done, Opv1 is a fourth done but hardly needed, the core of Om.a is useable, Osv1-3 is far off but there is always C. I'm holding off from uDG and the like until I am done with Oe.editor. But I'm hoping I can participate in the next one, mini-uDG or not.
ThemsAllTook Wrote:You can start at 5 PM local time on Friday 2009-05-23, and should post a final game build by midnight local time on Tuesday morning 2009-05-26.
Hey, it's past 5PM Friday here (but it's the 22nd, not the 23rd). Better start thinking of an idea quickly!
maximile Wrote:Hey, it's past 5PM Friday here (but it's the 22nd, not the 23rd).
Oh shoot, wrong start date. Corrected!
maximile Wrote:Better start thinking of an idea quickly!
Yeah - I'm already stuck!
I threw together a quick prototype this afternoon, the goal is to tip the tower, eventually crushing your enemy with it.
I thought it might be fun to have some prizes of some kind, so I'll be putting up a free license key to Mega BrickBash 3000 as a prize to whoever wins the contest. Alex said he'd be willing to put up a poll so we can vote for a winner.
So yeah.... free arcade game for the winner! Yay!!
So yeah.... free arcade game for the winner! Yay!!
My game is in progress, and Maximile has been kind enough to do modeling work for me, so 90% of the awesomeness of this screenshot is cause of his modeling work:
http://kortham.net/temp/StickyGame.png
http://kortham.net/temp/StickyBoxes.png
Basically, it's a trading game, and stuff sticks to you.
http://kortham.net/temp/StickyGame.png
http://kortham.net/temp/StickyBoxes.png
Basically, it's a trading game, and stuff sticks to you.
Howling Moon Software - CrayonBall for Mac and iPhone, Contract Game Dev Work
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