Concept art Monsterwood

Founder
Posts: 1,138
Joined: 2002.04
Post: #1
Hello all,

I'd like to do a little PR for my friend's work...

http://kingjovis.com/character-platesconcept-art

[Image: mw_poster_final.jpg]

[Image: slog-attack-231x300.jpg]

[Image: joviss-throne-room-300x206.jpg]

[Image: scrag-meets-jovis-300x231.jpg]

[Image: gtbasecoat-225x300.jpg]

Looking at his work, it makes me wonder what prequels of Star Wars would have been like if they stuck with small models rather than all the CGI.

Carlos A. Camacho,
Founder
iDevGames
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⌘-R in Chief
Posts: 1,256
Joined: 2002.05
Post: #2
Carlos Camacho Wrote:Looking at his work, it makes me wonder what prequels of Star Wars would have been like if they stuck with small models rather than all the CGI.

Better. No contest. I still prefer the Yoda puppet to the CGI-Jedi-jumping-bean in Episodes 1-3 Smile


And the work your pal does is very impressive.
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Posts: 522
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Post: #3
Yoda was a puppet in Episode 1. Smile
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Founder
Posts: 1,138
Joined: 2002.04
Post: #4
Thanks.

He might be interested in working with a game dev, so feel free to contact him and tell him I sent you.

Puppets seem to have more organic qualities about them. It would be interesting to see a CGI Hoth battle as compared to the original.

Those CGI characters of Skywalker and the Queen... terrible... oops, they weren't CGI?

Carlos A. Camacho,
Founder
iDevGames
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