Midnight Mansion 2

Apprentice
Posts: 8
Joined: 2006.07
Post: #1
I am hoping to release it late July or early August. Screenshots can be found here:

http://actionsoft.com/blog/?p=144

This is the sequel to the game I released in 2005 that did pretty well. I am looking to port it to SDL and then make an iPhone/iPad/Windows/Universal Binary port from that, after the sequel is released.
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Luminary
Posts: 5,143
Joined: 2002.04
Post: #2
Woo! Loved the original. Unfortunately, I can't find my registration code (that and the whole rosetta thing is a drag...) Sad
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⌘-R in Chief
Posts: 1,258
Joined: 2002.05
Post: #3
Good luck, Vern. It's good to hear the original was enough of a success to make a sequel!
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Apprentice
Posts: 8
Joined: 2006.07
Post: #4
Yeah, I understand about the Rosetta thing. That's one reason I'll be porting it to a new platform which, among other things, will be Universal Binary -- finally.

If you've lost your registration code, just email me at "support" at actionsoft [dot] com. Let me know your name, and I can look it up for you. Do note however that I'll be away July 1st to 15th, so I can't answer emails during that time.

BTW, the consensus among testers is that MM2 is a definite big improvement to the game, while still retaining what made the original fun. So that is good. :-)
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Moderator
Posts: 1,560
Joined: 2003.10
Post: #5
Awesome! I'm looking forward to it!
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