what graphics project should i use.
Hello
Before everyone bites my head off for asking another question like this again, please mind that i done allot googling and searching in this forum before i asked this question. And thanks alot for reading my post and for any replies i might recieve.
I'm learning objective C, for the iphone, not been new to programming i can program in C, C++ java php, etc. I'm fed up of programming small boring applications so i decided that i want to create a game for the iphone, but not knowing nothing about opengl i keep looking for a framework that would allow me to just create the levels and graphics, explosions, collisions etc, easily without everything manually but integrating everything with objective C, on this forum i found already Unity for iphone developing, dim3 (that i'm not sure if it would work for iphone), and game salad. All this frameworks(engines i'm sure what are they called) besides gamesalad seem to be for 3d modeling not for 2d, but gamesalad seems to do all the programming for me, what i really want to avoid since it takes all the fun away.
Could i use unity in 2d? could i use dim3d with iphone? how do i integrate the opengl graphics with objective C.
Is it there any good books to learn open gl for mac?
regards
Before everyone bites my head off for asking another question like this again, please mind that i done allot googling and searching in this forum before i asked this question. And thanks alot for reading my post and for any replies i might recieve.
I'm learning objective C, for the iphone, not been new to programming i can program in C, C++ java php, etc. I'm fed up of programming small boring applications so i decided that i want to create a game for the iphone, but not knowing nothing about opengl i keep looking for a framework that would allow me to just create the levels and graphics, explosions, collisions etc, easily without everything manually but integrating everything with objective C, on this forum i found already Unity for iphone developing, dim3 (that i'm not sure if it would work for iphone), and game salad. All this frameworks(engines i'm sure what are they called) besides gamesalad seem to be for 3d modeling not for 2d, but gamesalad seems to do all the programming for me, what i really want to avoid since it takes all the fun away.
Could i use unity in 2d? could i use dim3d with iphone? how do i integrate the opengl graphics with objective C.
Is it there any good books to learn open gl for mac?
regards
You could try cocos2d I suppose.
You use C to access OpenGL. No need to use Objective-C for anything on iPhone except interfacing with the OS. Many of us just use Objective-C for the bare minimum of stuff like setting up the window, and then either C or C++ for 90% of the rest of our games.
You use C to access OpenGL. No need to use Objective-C for anything on iPhone except interfacing with the OS. Many of us just use Objective-C for the bare minimum of stuff like setting up the window, and then either C or C++ for 90% of the rest of our games.
Whats wrong with 3D hmm?
Check out Torque's iPhone engine
or be fearless and create 2D within 3D with
Sio2
iGame3D is in the process of dealing with Apple's insanely un-great
enrollment process, and then that will be on iPhone as well.
Keep and eye on it at sourceforge
Check out Torque's iPhone engine
or be fearless and create 2D within 3D with
Sio2
iGame3D is in the process of dealing with Apple's insanely un-great
enrollment process, and then that will be on iPhone as well.
Keep and eye on it at sourceforge
I believe Torque's iPhone offerings are based upon the oolong engine. oolong is certainly not for beginners, but it's pretty neat if you ask me.
Hello
Thanks allot for all this engines, i will check them out. So most of this engines use C++?or objective C, i tried to use cocos2d but i couldn't get my head around it. By the mean time i will check the other ones.
regards
Thanks allot for all this engines, i will check them out. So most of this engines use C++?or objective C, i tried to use cocos2d but i couldn't get my head around it. By the mean time i will check the other ones.
regards
As an interesting aside, I am using objective c for about 80-90% of my opengl app. I used it because I am porting a java app and the elegant oo tools that java provides are a close match to objective c's protocols et all. When I get farther along I will probably post my performance results.

