Font outlines
Looks great!
AFAIK, GMA's don't do anti-aliasing. They'll do line smoothing though, but that won't help you.
AFAIK, GMA's don't do anti-aliasing. They'll do line smoothing though, but that won't help you.
AnotherJake Wrote:AFAIK, GMA's don't do anti-aliasing. They'll do line smoothing though, but that won't help you.I Googled a bit and you are quite right. I should try a bit of anti-aliasing on a "real" GPU. Sadly, the MBP just got its disk structure damaged and must be reformatted (if I can't figure out some way to repair it). Maybe the 6200 in my G5 will do.
In any case, my little font project is getting there. I will soon have some source to share.
FSAA on the iMac and above works pretty well. Not sure it'll be perfect for small text but for bigger text should solve your problem.
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Now I have FSAA running on my GMA!
No, the chip doesn't support it, so I made my own, using an FBO 2x2 larger than the frame buffer.
And now the text rendering looks like this (and the white spots are part of a sky with stars, so it is not an error):
![[Image: highscores.png]](http://www.computer-graphics.se/TSBK07-files/highscores.png)
Not bad IMHO. I am not sure how it scales performance-wise though.
No, the chip doesn't support it, so I made my own, using an FBO 2x2 larger than the frame buffer.And now the text rendering looks like this (and the white spots are part of a sky with stars, so it is not an error):
![[Image: highscores.png]](http://www.computer-graphics.se/TSBK07-files/highscores.png)
Not bad IMHO. I am not sure how it scales performance-wise though.

