Font outlines

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Post: #16
Looks great!

AFAIK, GMA's don't do anti-aliasing. They'll do line smoothing though, but that won't help you.
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Posts: 260
Joined: 2005.05
Post: #17
AnotherJake Wrote:AFAIK, GMA's don't do anti-aliasing. They'll do line smoothing though, but that won't help you.
I Googled a bit and you are quite right. I should try a bit of anti-aliasing on a "real" GPU. Sadly, the MBP just got its disk structure damaged and must be reformatted (if I can't figure out some way to repair it). Maybe the 6200 in my G5 will do.

In any case, my little font project is getting there. I will soon have some source to share.
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Post: #18
FSAA on the iMac and above works pretty well. Not sure it'll be perfect for small text but for bigger text should solve your problem.

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Post: #19
Now I have FSAA running on my GMA! Smile No, the chip doesn't support it, so I made my own, using an FBO 2x2 larger than the frame buffer.

And now the text rendering looks like this (and the white spots are part of a sky with stars, so it is not an error):

[Image: highscores.png]

Not bad IMHO. I am not sure how it scales performance-wise though.
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