CodeSign error: no certificate founnd
Hi!
I stumbeled upon a open source framework (cocos2d) for making iPhone 2d games and im trying to get it to run but when i try to build the examples the compiler says:
What to do? I google'd but just found info about running your apps on an actual iPhone. I just use the iPhone Simulator, i hope I dont have to pay for a certificate just for that?!
I stumbeled upon a open source framework (cocos2d) for making iPhone 2d games and im trying to get it to run but when i try to build the examples the compiler says:
Code:
CodeSign error: no certificate found in keychain for code signing identity 'iPhone Developer'What to do? I google'd but just found info about running your apps on an actual iPhone. I just use the iPhone Simulator, i hope I dont have to pay for a certificate just for that?!
You don't need the certificate for the sim. You might have the project settings set to something other than Simulator - 2.2 | Debug.
Ah yeah it was set to release. Didn't think that would matter. The thing is that i get the error:
"No launchable executable present at path."
When i set it to debug. I tried to do cleanups and stuff but nothing helps :/ What does that mean?
"No launchable executable present at path."
When i set it to debug. I tried to do cleanups and stuff but nothing helps :/ What does that mean?
Xcode doesn't always clean as well as it should. Did you try deleting the build folder?

