malloc particle effect (glDrawArray)

Member
Posts: 23
Joined: 2007.12
Post: #1
When I use malloc(); to create the particle effect for the glDrawArrays function. An then use free(); to destroy them. An then create another new particle effect the way. I some how get to old data is this Normal??
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Member
Posts: 281
Joined: 2006.05
Post: #2
Yeah, very possible. Malloc doesn't zero the data. You can use calloc if you want zeroed data.
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