OpenGL ES template help
Hello
I am attempting to port a game that I coded in C++ as homebrew for the PSP. I am having trouble getting started though
I decided to use OGL but can't find any real information on getting started with it. Are there any websites I can visit for this? I'm looking for just an explanation of it and what can be done with the current template, etc.
It doesn't have to be a game-making tutorial.
The game I want to port was written using a lot of a PSP-specific library but it shouldn't matter too much anyway.
Thanks a lot
I am attempting to port a game that I coded in C++ as homebrew for the PSP. I am having trouble getting started though
I decided to use OGL but can't find any real information on getting started with it. Are there any websites I can visit for this? I'm looking for just an explanation of it and what can be done with the current template, etc.It doesn't have to be a game-making tutorial.
The game I want to port was written using a lot of a PSP-specific library but it shouldn't matter too much anyway.
Thanks a lot
Apple offers many templates on their website at developer.apple.com/iphone. Here's one that just draws a non-masked image to the screen:
https://developer.apple.com/iphone/libra...index.html
https://developer.apple.com/iphone/libra...index.html
imikedaman Wrote:Apple offers many templates on their website at developer.apple.com/iphone. Here's one that just draws a non-masked image to the screen:
https://developer.apple.com/iphone/libra...index.html
I've looked at the OGL samples already actually and I really just want to learn about the template in general and how to set up the parts of my game within the template. I know how to write the game code already as well.
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