Error with Linking Symbols

Member
Posts: 227
Joined: 2008.08
Post: #1
Functions that appear in preprocessed code (just fine I might add) come up with:
Code:
mkdir "/Developer/OLIVER/Developement/Xcode/Clibraries/Ox toolkit/Oe/Oe v0.2/build/Debug/Oe v0.2.app/Contents/MacOS"
    cd "/Developer/OLIVER/Developement/Xcode/Clibraries/Ox toolkit/Oe/Oe v0.2"
    setenv MACOSX_DEPLOYMENT_TARGET 10.5
    /Developer/usr/bin/gcc-4.0 -arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk "-L/Developer/OLIVER/Developement/Xcode/Clibraries/Ox toolkit/Oe/Oe v0.2/build/Debug" "-L/Developer/OLIVER/Developement/Xcode/Clibraries/Ox toolkit/Oe/Oe v0.2" "-F/Developer/OLIVER/Developement/Xcode/Clibraries/Ox toolkit/Oe/Oe v0.2/build/Debug" -filelist "/Applications/Oliver's finished projects/Oe v0.2.build/Debug/Oe v0.2.build/Objects-normal/ppc/Oe v0.2.LinkFileList" -mmacosx-version-min=10.5 -framework Carbon -framework AGL -framework OpenGL -lglfw -lSOIL -o "/Developer/OLIVER/Developement/Xcode/Clibraries/Ox toolkit/Oe/Oe v0.2/build/Debug/Oe v0.2.app/Contents/MacOS/Oe v0.2"
Undefined symbols:
  "_OELoadMap", referenced from:
      _main in game.o
  "_OEStart", referenced from:
      _main in game.o
  "_oe_Move", referenced from:
      _render in game.o
      _render in game.o
      _render in game.o
      _render in game.o
  "_oeNewObject3D", referenced from:
      _oeLoadOeo in game.o
  "_oeLoadTexture", referenced from:
      _oeLoadOeo in game.o
  "_OEInit", referenced from:
      _main in game.o
  "_oeMeshDelete", referenced from:
      _oeLoadFileToDisplayList in game.o
  "_oeMeshDraw", referenced from:
      _oeLoadFileToDisplayList in game.o
  "_oeDeleteAllObjects", referenced from:
      _oeClearMemory in game.o
  "_oeKey", referenced from:
      _render in game.o
      _render in game.o
      _render in game.o
      _render in game.o
      _render in game.o
      _render in game.o
      _render in game.o
ld: symbol(s) not found
collect2: ld returned 1 exit status
In the compiling of an app.
No clue whats going on.
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Member
Posts: 227
Joined: 2008.08
Post: #2
After several tests, I figured out that the functions are being reached at compile time but go wonky at linking. Still no clue.
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