2d Mac game Maker
Hello all
Please bear with my english for I am not that fluent in making long english paragraphs however I am going to make it simple to understand.
Since I saw a previous topic discussing of attempting to make a 2d Mac game creation tool. I would like to tell everyone about the 2d Mac game maker I am making.
Alpha 5 is now out! Alpha 5 IDE can officially run on Mac OS X and produce a simple native C++ compiled game that goes straight to the bin folder
Requirements to make Alpha 5 work on Mac and make a simple game
a. Mono Framework installed
b. Latest Xcode installed
c. SDL, SDL_mixer & SDL_image installed
Linux is not usable yet for there are more things to fix.
Note: you have to import the individual image files like BMP, PNG or JPG that were made from a Windows machine. Scripting is not working yet for Mac. However you can just make an object and put it in the Scene Editor and compile it and you have a simple native C++ compiled game.
ALpha 5 can be downloaded here
Please bear with my english for I am not that fluent in making long english paragraphs however I am going to make it simple to understand.
Since I saw a previous topic discussing of attempting to make a 2d Mac game creation tool. I would like to tell everyone about the 2d Mac game maker I am making.
Alpha 5 is now out! Alpha 5 IDE can officially run on Mac OS X and produce a simple native C++ compiled game that goes straight to the bin folder
Requirements to make Alpha 5 work on Mac and make a simple game
a. Mono Framework installed
b. Latest Xcode installed
c. SDL, SDL_mixer & SDL_image installed
Linux is not usable yet for there are more things to fix.
Note: you have to import the individual image files like BMP, PNG or JPG that were made from a Windows machine. Scripting is not working yet for Mac. However you can just make an object and put it in the Scene Editor and compile it and you have a simple native C++ compiled game.
ALpha 5 can be downloaded here
I downloaded it. There's no OS X app in there, just an exe.
My web site - Games, music, Python stuff
you need to have mono framework installed and once that is installed go to the Terminal and browse to the directory and type "mono wimomacon.exe"
Introducing GAL or Game Architect Language
GAL is a little similar to GML however GAL is converted to C++ code and GML is directly interpreted by the GM runner/interpreter.
Some basics of GAL
for creating an instance of an Actor, one can easily put a line like this.
firstinstance = new Actor0(32,32);
to assign a local variable of Actor0 just put it like this
firstinstance.locvar1 = "hello"; ///for a string
firstinstance.locvar2 = 5; //for an integer
Next will be a video demonstration of using Game Architect Beta 1 for making a top down rpg scrolling native C++ compiled game for the Mac.
GAL is a little similar to GML however GAL is converted to C++ code and GML is directly interpreted by the GM runner/interpreter.
Some basics of GAL
for creating an instance of an Actor, one can easily put a line like this.
firstinstance = new Actor0(32,32);
to assign a local variable of Actor0 just put it like this
firstinstance.locvar1 = "hello"; ///for a string
firstinstance.locvar2 = 5; //for an integer
Next will be a video demonstration of using Game Architect Beta 1 for making a top down rpg scrolling native C++ compiled game for the Mac.
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