Direct screen surface access for iPhone
jaguard Wrote:The Crashlanding sample helped me greatly, too bad Apple removed it from SDK. It has a very handy Texture2d class to do some simple blits, you can easily find it in google.
Nifty! I'll look for it.
Update: All I can find are people complaining it was buggy, complaining that they can't find it, and begging for people to email it to them.
Possibly Related Threads...
|What is the fastest way to blit a framebuffer to the iPhone screen?||Rasterman||20||27,882||
Mar 2, 2011 08:26 AM
Last Post: arekkusu
|How do I get access to files that are created in the simulator?||Toontingy||2||2,754||
Apr 27, 2010 03:24 PM
Last Post: Toontingy
|How to access EAGLView/UIView functions from C?||Rasterman||10||6,011||
Apr 8, 2010 10:47 AM
Last Post: Rasterman
Jun 12, 2009 05:18 PM
Last Post: uripo
|Screenshot of iPhone screen||Carlos Camacho||1||2,711||
Jun 6, 2009 06:56 AM
Last Post: Najdorf