How we can play the audio file continue in sleep mode of iPhone
Hi All,
I am using GBMusicTrack file to play my mp3 files and using the AudioToolBox framework. My problem is that when we put our iPhone device in sleep mode then the audio stops play. I have found the some code to set the property of AudioSession as below
UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory);
AudioSessionSetActive(YES);
But i have not got where in my code i'll do it.
Is anybody there to help me out to resolve this issue.
Any help will be appreciated .
And also lemme know that is this because of iPhone OS 2.2 or later versions.
Please help me ........
Thanks,
Raj...
I am using GBMusicTrack file to play my mp3 files and using the AudioToolBox framework. My problem is that when we put our iPhone device in sleep mode then the audio stops play. I have found the some code to set the property of AudioSession as below
UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(sessionCategory), &sessionCategory);
AudioSessionSetActive(YES);
But i have not got where in my code i'll do it.
Is anybody there to help me out to resolve this issue.
Any help will be appreciated .
And also lemme know that is this because of iPhone OS 2.2 or later versions.
Please help me ........

Thanks,
Raj...
You can do it at any time. At initialization is a good time. First, be sure to call:
AudioSessionInitialize(NULL, NULL, NULL, NULL);
By the way, unless you have a very particular need to use GBMusicTrack, I would recommend you use AVAudioPlayer instead, since it does essentially the same thing, but is maintained by Apple.
AudioSessionInitialize(NULL, NULL, NULL, NULL);
By the way, unless you have a very particular need to use GBMusicTrack, I would recommend you use AVAudioPlayer instead, since it does essentially the same thing, but is maintained by Apple.
Hi Another Jake,
First of all very thanks for such coordination...
I have made changes like initialize the AudioSession and other things like that
UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty(kAudioSessionProperty_Audi oCategory, sizeof(sessionCategory), &sessionCategory);
AudioSessionSetActive(YES);
In my GBMusicTrack File but it still not playing audio in sleep mode.
Do I need to add some notification in applicationWillResignActive method of delegate class.
and if it not possible to integrate this with GBMusicTrack in that case can u please suggest how we can use AVAudioPlayer to play mp3 file .Its in AVFoundation framework that is supported by iPhone OS 2.2 or later versions.
Awaiting for your reply..
Thanks,
Raj...
First of all very thanks for such coordination...
I have made changes like initialize the AudioSession and other things like that
UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty(kAudioSessionProperty_Audi oCategory, sizeof(sessionCategory), &sessionCategory);
AudioSessionSetActive(YES);
In my GBMusicTrack File but it still not playing audio in sleep mode.
Do I need to add some notification in applicationWillResignActive method of delegate class.
and if it not possible to integrate this with GBMusicTrack in that case can u please suggest how we can use AVAudioPlayer to play mp3 file .Its in AVFoundation framework that is supported by iPhone OS 2.2 or later versions.
Awaiting for your reply..
Thanks,
Raj...
HI AnotherJake,
First of all Thanks for your reply.....
I have initialize the AudioSession and other changes to play the audioFile in sleep mode as per in my Last thread in GBMusicTrack file.
But it still not working.
Can u please guide me how we could resolve it.
and if it is not possible with GBMUsicTrack then please guide me how we can play .mp3 file using AVAudioPlayer file.
Awaiting for your reply...
Thanks,
Raj....
First of all Thanks for your reply.....
I have initialize the AudioSession and other changes to play the audioFile in sleep mode as per in my Last thread in GBMusicTrack file.
But it still not working.
Can u please guide me how we could resolve it.
and if it is not possible with GBMUsicTrack then please guide me how we can play .mp3 file using AVAudioPlayer file.
Awaiting for your reply...
Thanks,
Raj....
Sorry, we have to approve new members' first few posts so I kept both of yours.
I would think that GBMusicTrack should still work during sleep, but I haven't tested it lately myself, since I now use AVAudioPlayer.
To try out AVAudioPlayer, it's really simple (I just hacked this together for you right now, so I didn't test it, but I think it should get you going):
I would think that GBMusicTrack should still work during sleep, but I haven't tested it lately myself, since I now use AVAudioPlayer.
To try out AVAudioPlayer, it's really simple (I just hacked this together for you right now, so I didn't test it, but I think it should get you going):
Code:
#import <AVFoundation/AVFoundation.h>
AVAudioPlayer *audioPlayer;
void PlayMusicTrack(NSString *musicTrack, BOOL shouldLoop)
{
if (audioPlayer != nil)
{
[audioPlayer release];
audioPlayer = nil;
}
NSString *path = [[NSBundle mainBundle] pathForResource:[musicTrack stringByDeletingPathExtension] ofType:[musicTrack pathExtension]];
if (path == nil)
{
NSLog(@"music track not found -- %@", musicTrack);
return;
}
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:nil];
[audioPlayer setDelegate:self];
if (shouldLoop)
[audioPlayer setNumberOfLoops:NSIntegerMax];
[audioPlayer setVolume:musicVolume];
[audioPlayer play];
}
- (void)audioPlayerEndInterruption:(AVAudioPlayer *)player
{
[audioPlayer play];
}
- (void)applicationWillResignActive:(NSNotification *)notification
{
[audioPlayer stop];
}
- (void)applicationDidBecomeActive:(NSNotification *)notification
{
PlayMusicTrack(myCurrentMusicTrack, YES);
}
Oh, I just remembered to mentioned that you must initialize the audio session *before* you set the session category. Doesn't matter where in your program you do it, but it has to be before calling any other AudioSession functions. ... important little detail
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