Mentorship
Hi,
I was wondering if anyone would like to learn how to program a working game from the ground up in Cocoa. I was thinking of using my Larm's Adventure game, since the code is a little easier to understand. What I'd teach is below:
In the Map Editor Code:
- Learn how to build a Map Editor
- Learn the different ways to create a map file
- Create reuseable code structure in the Map Editor
- Learn a simple game engine for textures
In the Larm's Adventure game
- Learn good code structure when creating menus
- Learn how to create global controllers which make everything easier
- Learn a simple game engine for audio and menus
- Learn good subclassing
- Reuse the code as much as possible from the Map Editor
For the above code you need Mac OS 10.5 but with a little help you can probably get it to work on OS 10.4. For below you must have 10.5
Bonus:
- Learn how to program on the iPhone
- Reuse the same game engine methods, but for the iPhone
- Ask questions about any errors for creating the app in the iTunes store
Preferred knowlege before you start:
- The Cocoa API
- OpenGL
You can play Larm's Adventure on my website at:
http://solarfusionsoftware.com
Please email me if you're interested:
suport AT solarfusionsoftware Dot com
Please tell me when would be a good to meet on AIM. Hopefully I can get everyone to meet at the same time to ask questions.
Thanks,
Jonathan
I was wondering if anyone would like to learn how to program a working game from the ground up in Cocoa. I was thinking of using my Larm's Adventure game, since the code is a little easier to understand. What I'd teach is below:
In the Map Editor Code:
- Learn how to build a Map Editor
- Learn the different ways to create a map file
- Create reuseable code structure in the Map Editor
- Learn a simple game engine for textures
In the Larm's Adventure game
- Learn good code structure when creating menus
- Learn how to create global controllers which make everything easier
- Learn a simple game engine for audio and menus
- Learn good subclassing
- Reuse the code as much as possible from the Map Editor
For the above code you need Mac OS 10.5 but with a little help you can probably get it to work on OS 10.4. For below you must have 10.5
Bonus:
- Learn how to program on the iPhone
- Reuse the same game engine methods, but for the iPhone
- Ask questions about any errors for creating the app in the iTunes store
Preferred knowlege before you start:
- The Cocoa API
- OpenGL
You can play Larm's Adventure on my website at:
http://solarfusionsoftware.com
Please email me if you're interested:
suport AT solarfusionsoftware Dot com
Please tell me when would be a good to meet on AIM. Hopefully I can get everyone to meet at the same time to ask questions.
Thanks,
Jonathan
would you be providing this education for a charge or for exchange of other services??
Have you considered writing tutorials?
Carlos A. Camacho,
Founder
iDevGames
Straight tutorials would be better from a productivity standpoint. I'm interested in getting into Cocoa game dev, but don't have any kind of reliable schedule right now.
My web site - Games, music, Python stuff
I would be very interested in this. The most prohibitive item that jumps to mind is are you charging for these lessons? If not, then I am most definitely interested.
I would agree with Stephen that tutorials seem like a better idea, as they would help more people, and it would be an easier format for most. Perhaps you could offer mentorship in addition to tutorials? If someone really wants a walkthrough? I don't know, just an idea.
Alex
Alex
How about you create tutorials. Then offer 'virtual classes'. ie you will be online at xyz time, to handle class discussions. A bit like distance learning class.
Cheers,
Cheers,
Carlos A. Camacho,
Founder
iDevGames

