Mentorship

Member
Posts: 196
Joined: 2002.04
Post: #1
Hi,
I was wondering if anyone would like to learn how to program a working game from the ground up in Cocoa. I was thinking of using my Larm's Adventure game, since the code is a little easier to understand. What I'd teach is below:

In the Map Editor Code:
- Learn how to build a Map Editor
- Learn the different ways to create a map file
- Create reuseable code structure in the Map Editor
- Learn a simple game engine for textures

In the Larm's Adventure game
- Learn good code structure when creating menus
- Learn how to create global controllers which make everything easier
- Learn a simple game engine for audio and menus
- Learn good subclassing
- Reuse the code as much as possible from the Map Editor

For the above code you need Mac OS 10.5 but with a little help you can probably get it to work on OS 10.4. For below you must have 10.5

Bonus:
- Learn how to program on the iPhone
- Reuse the same game engine methods, but for the iPhone
- Ask questions about any errors for creating the app in the iTunes store

Preferred knowlege before you start:
- The Cocoa API
- OpenGL

You can play Larm's Adventure on my website at:
http://solarfusionsoftware.com

Please email me if you're interested:
suport AT solarfusionsoftware Dot com

Please tell me when would be a good to meet on AIM. Hopefully I can get everyone to meet at the same time to ask questions.

Thanks,
Jonathan
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Apprentice
Posts: 13
Joined: 2009.04
Post: #2
would you be providing this education for a charge or for exchange of other services??
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Founder
Posts: 1,138
Joined: 2002.04
Post: #3
Have you considered writing tutorials?

Carlos A. Camacho,
Founder
iDevGames
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Moderator
Posts: 679
Joined: 2002.11
Post: #4
Straight tutorials would be better from a productivity standpoint. I'm interested in getting into Cocoa game dev, but don't have any kind of reliable schedule right now.

My web site - Games, music, Python stuff
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Member
Posts: 215
Joined: 2008.06
Post: #5
I would be very interested in this. The most prohibitive item that jumps to mind is are you charging for these lessons? If not, then I am most definitely interested.

Mac users swear by their computers, PC users swear at their computers. ~Unknown

iSayz
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Moderator
Posts: 438
Joined: 2003.08
Post: #6
I would agree with Stephen that tutorials seem like a better idea, as they would help more people, and it would be an easier format for most. Perhaps you could offer mentorship in addition to tutorials? If someone really wants a walkthrough? I don't know, just an idea.
Alex
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Founder
Posts: 1,138
Joined: 2002.04
Post: #7
How about you create tutorials. Then offer 'virtual classes'. ie you will be online at xyz time, to handle class discussions. A bit like distance learning class.

Cheers,

Carlos A. Camacho,
Founder
iDevGames
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