Objective-C Collada Importer
I've written a basic Collada importer for my uDG08 project, is anybody else interested? It's far from feature completey, with no support for materials or animation, for example (yet), but it might be a good starting point for loading 3D assets, certainly beats having to deal with .obj files. What it does do, however, is creating triangle meshes that can be efficiently displayed via OpenGL.
Sure. I wrote a .obj loader using NSScanner a while back, but it didn't import everything, plus .obj is a pain in the butt to work with.
So, I've finally got myself to package up the Collada stuff. Source can be found at:
http://monkeyinthejungle.net/udg08/colla...er.tar.bz2
It's a simplistic Collada viewer, the viewer is really just to show that the Collada loading works, so don't bite my head off for it being crappy
. The project requires Leopard due to garbage collection being enabled, but things should be easily adaptable for a non-GC app. Cheers.
http://monkeyinthejungle.net/udg08/colla...er.tar.bz2
It's a simplistic Collada viewer, the viewer is really just to show that the Collada loading works, so don't bite my head off for it being crappy
. The project requires Leopard due to garbage collection being enabled, but things should be easily adaptable for a non-GC app. Cheers.
I have a question, when I do File>Open and select a .dae file, what should I expect to get on the screen? Right now I'm getting a black screen.
Possibly Related Threads...
| Thread: | Author | Replies: | Views: | Last Post | |
| Collada Support in Snow Leopard? | AnotherJake | 25 | 11,143 |
Jun 14, 2009 09:36 AM Last Post: AnotherJake |
|
| dxf importer | maddanio | 2 | 2,024 |
Mar 14, 2003 12:23 AM Last Post: griffin239 |
|

