Small OpenGL/Speed issue

Apprentice
Posts: 10
Joined: 2008.12
Post: #1
Well, I got to working the other night, and managed to implement touching. The OpenGL square follows wherever the finger touches (pretty simple). The only problem is it seems to be skipping (or lagging, whichever you prefer) behind the mouse. I'm thinking that it may be the update rate (possibly having to do with the animation implemented at the start?), but I'm most likely wrong.

On a side note, who recommends using Quartz? I'll definitely be making mostly 2D games. I'm just looking for the best way to go about things. Thanks

-Al
Quote this message in a reply
Member
Posts: 67
Joined: 2006.07
Post: #2
If you're concerned about speed, don't use Quartz for 2D games.

Since when was "Fred" a placeholder variable?
Quote this message in a reply
Apprentice
Posts: 10
Joined: 2008.12
Post: #3
Then that's a big help, because I'm already pretty familiar with OpenGL. I'm just concerned about why there'd be that slight update delay.

If you'd like to check out what I'm seeing, please download the project here

Any help would be much appreciated.
Quote this message in a reply
Post Reply 

Possibly Related Threads...
Thread: Author Replies: Views: Last Post
  Where should I present a small game in this forum? riruilo 1 1,878 Oct 5, 2009 07:15 PM
Last Post: AnotherJake
  Small size texture problem kendric 3 2,765 Mar 25, 2009 06:40 PM
Last Post: kendric
  Small game, encountering errors... shadow021 1 1,771 Jan 23, 2009 08:40 PM
Last Post: shadow021