Which books appeal to you most?

Founder
Posts: 1,139
Joined: 2002.04
Post: #1
Apress has given me a list of books we can get for uDG. This is directed to the developers who are competing this year.. WHich 5 books do you prefer to be in our prize pool?

Physics for Game Programmers
Beginning Game Development with Python and Pygame: From Novice to Professional
Learn Objective–C on the Mac
Learn C on the Mac
Foundations of Mac OS X Leopard Security
Ivor Horton's Beginning ANSI C++: The Complete Language, Third Edition
Exploring C++: The Programmer’s Introduction to C++
Pro OGRE 3D Programming

Can someone PLEASE compile the answers in this thread and email it to me once enough participating devs have spoken?

Thanks,

Carlos A. Camacho,
Founder
iDevGames
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Moderator
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Joined: 2002.11
Post: #2
Foundations of Mac OS X Leopard Security
Learn Objective–C on the Mac
Learn C on the Mac
Ivor Horton's Beginning ANSI C++: The Complete Language, Third Edition
Exploring C++: The Programmer’s Introduction to C++

And I will volunteer to do the compiling myself, before anyone starts complaining about you not doing it.

Edit: Choices amended due to recommendations from others.

My web site - Games, music, Python stuff
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Member
Posts: 34
Joined: 2004.07
Member
Posts: 34
Joined: 2004.07
Post: #4
An for the books i'd choose... I'd say...
1. Physics For Game Developers
2. Learn Objecctive-C on the Mac
3. Learn C on the Mac
4. Ivor Horton's Beginning ANSI C++: The Complete Language, Third Edition
5. Exploring C++: The Programmer’s Introduction to C++
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Sage
Posts: 1,482
Joined: 2002.09
Post: #5
I have the "Physics for Game Developers" book. I'll warn you it's not very good. After reading it, you won't be able to write a physics engine, nor have much of an idea how to use one. All it tells you is basic collision handling (assuming that you already know how to get detailed collision information), and some other basic examples like the tank game.

They also manage to make all the example code very Windows specific.

Scott Lembcke - Howling Moon Software
Author of Chipmunk Physics - A fast and simple rigid body physics library in C.
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DoG
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Post: #6
Please please don't encourage more crappy C++, there's enough of it already Rasp

That leaves as viable choices:

Beginning Game Development with Python and Pygame: From Novice to Professional
Learn Objective–C on the Mac
Learn C on the Mac

Though I am not sure why you can't have all of them in the price pool, what difference does it make to the sponsor?
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Moderator
Posts: 522
Joined: 2002.04
Post: #7
Skorche Wrote:I have the "Physics for Game Developers" book. I'll warn you it's not very good. After reading it, you won't be able to write a physics engine, nor have much of an idea how to use one. All it tells you is basic collision handling (assuming that you already know how to get detailed collision information), and some other basic examples like the tank game.

They also manage to make all the example code very Windows specific.

I unfortunately have the book also and concur on all counts.

Cheers,
-Jon
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Apprentice
Posts: 9
Joined: 2006.06
Post: #8
my top five choices:

Physics for Game Programmers
Pro OGRE 3D Programming
Learn Objective–C on the Mac
Foundations of Mac OS X Leopard Security
Beginning Game Development with Python and Pygame: From Novice to Professional
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Member
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Post: #9
-Beginning Game Development with Python and Pygame: From Novice to Professional
-Learn Objective–C on the Mac
-Learn C on the Mac
-Foundations of Mac OS X Leopard Security
-Pro OGRE 3D Programming
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Moderator
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Post: #10
How is Ivor Hortons book?

I have his "Java 2" book and never read it(went with Objective-C instead).

- Lincoln Green
http://www.binkworks.com/
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Post: #11
Ivor Horton's C++ books are quite good (of course, they're the books I learned C++ from, so I'm probably a bit biased Rasp)

Worlds at War (Current Project) - http://www.awkward-games.com/forum/
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Apprentice
Posts: 17
Joined: 2008.01
Post: #12
Physics for Game Programmers
Beginning Game Development with Python and Pygame: From Novice to Professional
Learn Objective–C on the Mac
Foundations of Mac OS X Leopard Security
Pro OGRE 3D Programming

I feel that C and C++ resources are a dime a dozen, and good books can be found cheap used on amazon... newer books and niche books are better, IMO
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Moderator
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Post: #13
I'm not competing in the competition, so I wasn't voting, just responding to Hairball's question Smile

Worlds at War (Current Project) - http://www.awkward-games.com/forum/
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