Deluxe Paint Lives Again!

Moderator
Posts: 529
Joined: 2003.03
Post: #1
Not really, but this has an awfully similar feel:

http://grafx2.googlecode.com/files/grafx...macosx.zip

"Yes, well, that's the sort of blinkered, Philistine pig-ignorance I've come to expect from you non-creative garbage."
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Moderator
Posts: 130
Joined: 2002.04
Post: #2
Heh, that's pretty cool. Brings back memories.

"Gameplay Uber Alles. And if you can make it psychedelic too, great!" - Jeff Minter
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Member
Posts: 715
Joined: 2003.04
Post: #3
Yeah pretty awesome.

Now if they would just implement frames and anim brushes, and the consistent Amiga 500 "out of memory" issues I used to get just when my animation was starting to kick butt. Maybe a Guru meditation error message or two. Yeah, then it will be a complete trip in time!

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Nibbie
Posts: 4
Joined: 2008.12
Post: #4
I miss DP. It was sometimes easier to push pixels around with that than Photoshop or the GIMP. yea, I'm one of those odd people use use the GIMP. blame my Unix/Linux background combined with cheapness.

A port of it could be useful (although it might just work as-is in DOSBox emulation). Pixen is another good tool for pushing pixels on OSX, I've found. (if you ignore the bugs and save often)
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