problem running on iPod Touch
Hi,
My app runs on iPhone, but not on iPod Touch 1 gen.
It was build for OS2.1 - can this be a reason?
Or do i need to do something else besides making it OS2.0 to run on iPod 1 gen?
Thanks,
Kirill
My app runs on iPhone, but not on iPod Touch 1 gen.
It was build for OS2.1 - can this be a reason?
Or do i need to do something else besides making it OS2.0 to run on iPod 1 gen?
Thanks,
Kirill
what firmware do you have in your ipod touch 1st gen ?
are you using the v2.1 exclusive API ?
are you using the v2.1 exclusive API ?
Here is the situation:
I build my app for OS2.1 in XCode, submitted it to AppStore;
One customer has problems running it on his iPod 1 gen (no details on what is his configuration).
Now, I rebuild it for OS2.0, all runs fine for me here (I do not use anything v2.1 specifics). So, should I submit update now, or is there anything else I can do to take care of this iPod issue?
Generally (unless something OS2.1 exclusive needed), I should always be compiling for OS2.0, right?
I build my app for OS2.1 in XCode, submitted it to AppStore;
One customer has problems running it on his iPod 1 gen (no details on what is his configuration).
Now, I rebuild it for OS2.0, all runs fine for me here (I do not use anything v2.1 specifics). So, should I submit update now, or is there anything else I can do to take care of this iPod issue?
Generally (unless something OS2.1 exclusive needed), I should always be compiling for OS2.0, right?
Apple requires all submissions to be in 2.1 format, they will no longer accept 2.0 code.
One user reporting a crash with no supporting information isn't really enough data to base an update on. It could just be a random crash that has nothing to do with your game.
If the customer is in contact with you, then get as much information out of him as possible before using the data to update, a 2.0 build probably won't fix anything broken in 2.1 as if it is something in your code it's probably just as broken in 2.0.
If the customer is in contact with you, then get as much information out of him as possible before using the data to update, a 2.0 build probably won't fix anything broken in 2.1 as if it is something in your code it's probably just as broken in 2.0.
kodex Wrote:Apple requires all submissions to be in 2.1 format, they will no longer accept 2.0 code.
Are you sure? I see new apps appearing at AppStore for OS2.0 just now.
Also, I just submitted new app build for OS2.0 - it's InReview currently (would expect it to be rejected automatically if they don't accept v2.0 anymore).
So, question is: should I always build for OS2.0 or OS2.1? Are there any guidelines for this? What's the difference if my app does not use anything OS2.1 specific?
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