cocos2d: 2d game library for iPhone
Hi,
I've made 2d game library: "cocos2d for iPhone". It has some nice features like:
homepage:
http://code.google.com/p/cocos2d-iphone/
FAQ:
http://code.google.com/p/cocos2d-iphone/wiki/FAQ
I hope you like it!
cheers,
riq.
I've made 2d game library: "cocos2d for iPhone". It has some nice features like:
- Scene management (workflow)
- Transitions between scenes
- Sprites
- Actions
- Basic menus and buttons
- Integrated Chipmunk 2d physics engine
- Particle system
- Text rendering support
- Texture Atlas support
- Tile Map support
- Touch/Accelerometer support
- Portrait and Landscape mode
- Integrated Pause/Resume
- Language: objective-c
- Open Source
- OpenGL ES 1.1 based
homepage:
http://code.google.com/p/cocos2d-iphone/
FAQ:
http://code.google.com/p/cocos2d-iphone/wiki/FAQ
I hope you like it!
cheers,
riq.
Looks great!
ricardoquesada Wrote:Hi,
I've made 2d game library: "cocos2d for iPhone".
Hello Riq,
I just run into your library on some other forum. Looks interesting.
However I couldn't find any information about licensing? Is it royalty-free like chipmunk?
Thanks.
-mcMike
According to cocos2d.h, it's LGPL.
artgillespie Wrote:According to cocos2d.h, it's LGPL.
And since Apple won't let you link to your own external libraries on the iPhone that means your whole app falls under the GPL. I really hope folks already using this code realize that...
Frank C. Wrote:And since Apple won't let you link to your own external libraries on the iPhone that means your whole app falls under the GPL. I really hope folks already using this code realize that...
Hey, please, don't spread FUD.
I've no problems regarding LGPL & closed sources games.
http://code.google.com/p/cocos2d-iphone/wiki/FAQ
cheers,
It's nice that you feel that way, but you need to amend the actual license text for that to stick. I did a checkout and read the LICENSE file, not the FAQ, so I immediately dismissed your code as unusable for my purposes.
Honestly, if you want more people to adopt the code use a BSD or zlib style license and make it explicitly non-viral. The GPL crazies don't appreciate casual amendments to their philosophies...
Honestly, if you want more people to adopt the code use a BSD or zlib style license and make it explicitly non-viral. The GPL crazies don't appreciate casual amendments to their philosophies...
Frank C. Wrote:It's nice that you feel that way, but you need to amend the actual license text for that to stick.
I will. Thanks.
ricardoquesada Wrote:I will. Thanks.
extension to the license:
http://code.google.com/p/cocos2d-iphone/...n286&r=286
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