GLUT Shading
Hey does anyone know what OpenGL calls I have to add to this code to make lights & shading work. (othing.c contains the C and GLUT libraries)
Please excuse my bad variable naming and the like.
Code:
#include "othing.c"
int fullscreen=1;
float angle=0.0;
float thing=0.0;
float othing=-5.0;
int fthing=0;
int keys[255];
GLfloat LightAmbient[]= { 0.5f, 0.5f, 0.5f, 1.0f };
GLfloat LightDiffuse[]= { 1.0f, 1.0f, 1.0f, 1.0f };
GLfloat LightPosition[]= { 0.0f, 0.0f, 2.0f, 1.0f };
void display(void) {
myEvents();
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0f,0.0f,othing);
glRotatef(angle,0.0,1.0,0.0);
glRotatef(angle,1.0,0.0,0.0);
glRotatef(angle,0.0,0.0,1.0);
glBegin(GL_QUADS);
glNormal3f( 0.0f, 0.0f, 1.0f);
glVertex3f(-1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, -1.0f, 1.0f);
glVertex3f( 1.0f, 1.0f, 1.0f);
glVertex3f(-1.0f, 1.0f, 1.0f);
glEnd();
glPopMatrix();
glutSwapBuffers();
angle=angle+thing;
}
void otherkeys(unsigned char key, int x, int y){
keys[key]=0;
}
void processNormalKeys(unsigned char key, int x, int y) {
keys[key]=1;
}
void myEvents(void){
if(keys[97])
{
thing=thing+0.001;
}
if(keys[115])
{
thing=thing-0.001;
}
if(keys[100])
{
othing=othing+0.01;
}
if(keys[102])
{
othing=othing-0.01;
}
if(keys[32])
{
if(fthing==0)
{
fthing=1;
}else{
fthing=0;
}
}
}
void reshape(int width, int height)
{
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f,(GLfloat)width/(GLfloat)height,0.1f,100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
}
void idle(void)
{
glutPostRedisplay();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitWindowPosition(300,100);
glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize(1000,800);
glutCreateWindow("Super Ninja Deathmatch");
if(fullscreen){glutFullScreen();}
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutIdleFunc(idle);
glutKeyboardFunc(processNormalKeys);
glutKeyboardUpFunc(otherkeys);
glEnable(GL_DEPTH_TEST);
glutMainLoop();
return EXIT_SUCCESS;
}
Read some tutorials on lighting.
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