Reversed Normals
I did a cube by hand and it looks correct.
I loaded a cube from a 3DS file, setup OpenGL the same in every way, but the normals seem to be reversed.
I just wanted to know if it's a known fact that 3DS files load reversed normals before I go trying to change them.
Thanks!
I loaded a cube from a 3DS file, setup OpenGL the same in every way, but the normals seem to be reversed.
I just wanted to know if it's a known fact that 3DS files load reversed normals before I go trying to change them.
Thanks!
3DS is generally arse backwards. It counts Z as the up axis too.
Generally whatever 3D editor you're using, there's usually some quirk in the way it outputs data that you have to adjust for
Generally whatever 3D editor you're using, there's usually some quirk in the way it outputs data that you have to adjust for
That's nice to find out now. lol What can I do to fix it?
It appears that I had culling backward but it was hard to tell with what I had displaying.

