Reversed Normals

Member
Posts: 241
Joined: 2008.07
Post: #1
I did a cube by hand and it looks correct.

I loaded a cube from a 3DS file, setup OpenGL the same in every way, but the normals seem to be reversed.

I just wanted to know if it's a known fact that 3DS files load reversed normals before I go trying to change them.

Thanks!
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Moderator
Posts: 335
Joined: 2002.04
Post: #2
3DS is generally arse backwards. It counts Z as the up axis too.

Generally whatever 3D editor you're using, there's usually some quirk in the way it outputs data that you have to adjust for Wink
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Member
Posts: 241
Joined: 2008.07
Post: #3
That's nice to find out now. lol What can I do to fix it?
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Member
Posts: 241
Joined: 2008.07
Post: #4
It appears that I had culling backward but it was hard to tell with what I had displaying.
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